Update picom.conf
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@@ -1,3 +1,4 @@
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### Martin - Config ###
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#################################
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# Shadows #
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#################################
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@@ -73,15 +74,15 @@ shadow-exclude = [
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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# fading = false
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fading = true;
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#fading = true;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.03;
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#fade-in-step = 0.03;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.03;
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#fade-out-step = 0.03;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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@@ -109,18 +110,18 @@ inactive-opacity = 0.8;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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frame-opacity = 0.7;
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#frame-opacity = 0.7;
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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#inactive-opacity-override = false;
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.0
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# Specify a list of conditions of windows that should never be considered focused.
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# focus-exclude = []
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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#focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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@@ -142,13 +143,13 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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corner-radius = 0
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#corner-radius = 0
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# Exclude conditions for rounded corners.
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rounded-corners-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'"
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];
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#rounded-corners-exclude = [
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# "window_type = 'dock'",
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# "window_type = 'desktop'"
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#];
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#################################
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@@ -213,7 +214,7 @@ backend = "glx";
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# Enable/disable VSync.
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# vsync = false;
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vsync = true;
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#vsync = true;
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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@@ -222,29 +223,29 @@ vsync = true;
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# child that has 'WM_STATE') and mark them as active.
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#
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# mark-wmwin-focused = false
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mark-wmwin-focused = true;
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#mark-wmwin-focused = true;
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# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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#mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# detect-rounded-corners = false
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detect-rounded-corners = true;
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#detect-rounded-corners = true;
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# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_OPACITY' of client windows to frame windows.
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#
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# detect-client-opacity = false
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detect-client-opacity = true;
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#detect-client-opacity = true;
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# try detecting this with X RandR extension.
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#
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# refresh-rate = 60
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refresh-rate = 0;
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#refresh-rate = 0;
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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@@ -268,7 +269,7 @@ refresh-rate = 0;
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# in the same group focused at the same time.
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#
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# detect-transient = false
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detect-transient = true;
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#detect-transient = true;
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. This usually means windows from the same application
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@@ -315,7 +316,7 @@ detect-transient = true;
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# The opposing option is use-damage
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#
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# no-use-damage = false
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use-damage = true;
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#use-damage = true;
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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